← Persona Analysis

Billiard

The Public Analysis - 2009–2012 IRC Logs

13,600
messages
396
active days
01/01/2012
first seen
31/10/2011
last seen

Channels

ChannelMessages
#dolphin-emu 13,600

Chatting Hours

00:00 █████████████ 5.7%
01:00 ██████████████ 6.1%
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04:00 ███████████████████ 7.9%
05:00 ████████████████████ 8.3%
06:00 ██████████████████ 7.7%
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10:00 ███████████ 4.7%
11:00 ████████ 3.7%
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13:00 ██████ 2.6%
14:00 ██ 1.2%
15:00 0.2%
16:00 0.3%
17:00 █ 0.5%
18:00 0.3%
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20:00 ██████ 2.6%
21:00 ███████ 3.1%
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23:00 ██████████████ 5.9%

Peak: 05:00, 04:00, 06:00

Pattern: Night owl (00-06)

Activity by Year

2010 ████████████████████ 6,385
2011 ██████████████████ 6,049
2012 ███ 1,166

Network

Technical Profile

Self-Image

[11/03/2011] #dolphin-emu: I almost got to skip the class, last semester I was on the waiting list, and the teacher like ran away to mexico or something I guess, and for some reason the school thinks i was in the class, because the teacher never turned in the grades or somethi
[13/05/2010] #dolphin-emu: only thing on pidgin that I can't stand is copy pasting fails, it could be a gtk prob idk, i need to copy to a pidgin msn window then copy and paste it to aim/irc for it to work, otherwise its an old clipboard entry that gets pasted, its odd msn work
[12/01/2011] #dolphin-emu: shuffle2: i was loading both of the brlan(animation) files into the same key frame map, and it had something to do with the last frame of the starting brlan and first frame of the ending brlan and that "slope" var that does some crazy math for the cu
[03/03/2012] #dolphin-emu: I think the project actually didn't compile, :p but it was because a function didn't return in some unrelated .cpp I had in the project. but it ran when I compiled manually. cause vc is stupid and only sometimes gets angry when you don't return.
[23/03/2010] #dolphin-emu: i was thinking it could be caused by not being able to set the number of force axes in SDL, and it uses whatever the driver says it supports which could be wrong maybe, while gcpad uses a maximum of 2
[20/05/2010] #dolphin-emu: sanchez, i have multiple threads, and i want the main thread to wait until the multiple threads reach a point in the middle of their function, then the main thread can tell them all to continue
[26/08/2010] #dolphin-emu: not really knowing anything about the crap, my guess is same as MarcosV i think, dolphin's dual core mode is too hacky are requires the cpu/gpu threads to be synced in order to be deterministic
[21/12/2010] #dolphin-emu: i think that wnd1 section is like, frame number sections to play, instead of just going 0-X like a normal game, there are like 8 frames in the middle that need to be skipped it looks like

Inner Thoughts

[05/10/2010] #dolphin-emu: idk if it was fixing texturecache shutdown code, or someone else fixed it, dolphin hasn't hung on stop in my last like 100 runs
[17/07/2010] #dolphin-emu: I added a cheat search tab to the action replay manager window, someone wanna look it over/tell me if i should commit it?
[31/03/2010] #dolphin-emu: yep, im just using windows only code all over the entire thing, if you think "fixing" gcpad is possible, have at it
[05/11/2011] #dolphin-emu: shuffle just posted message yesterday that mamario was working on making it possible for devs to post news and shit
[18/03/2010] #dolphin-emu: im currently working on emulated wiimote support, then ill work it directly into dolphin, so its not a plugin
[15/11/2010] #dolphin-emu: lol @ me "fixing" MHTri, maybe the user wanted to change some setting that wasn't on the OGL dialog before :p
[06/05/2011] #dolphin-emu: and writing 0 to 00FB would deactivate the mplus afaict, this "pass-through" mode wouldn't even be goin on
[25/11/2010] #dolphin-emu: crediar: i'm working on getting dolphin to compile with vs2010, ill give you a patch when i get it workin