← Persona Analysis

Squall-Leonhart

The Public Analysis - 2009–2012 IRC Logs

Also known as: Squall-L2, Squall-Le

66,218
messages
591
active days
01/01/2012
first seen
31/12/2011
last seen

Channels

ChannelMessages
#pcsx2 56,364
#dolphin-emu 9,481
#nullDC 373

Chatting Hours

00:00 ████████████████████ 5.1%
01:00 ████████████████ 4.1%
02:00 ███████████████ 3.8%
03:00 ███████████████ 4.0%
04:00 ████████████████ 4.3%
05:00 █████████████████ 4.4%
06:00 ████████████████ 4.3%
07:00 ████████████████ 4.3%
08:00 █████████████████ 4.6%
09:00 ██████████████████ 4.8%
10:00 ██████████████████ 4.7%
11:00 ██████████████████ 4.6%
12:00 █████████████████ 4.6%
13:00 ███████████████ 3.9%
14:00 █████████████ 3.3%
15:00 █████████████ 3.6%
16:00 █████████████ 3.5%
17:00 █████████████ 3.5%
18:00 ████████████ 3.3%
19:00 █████████████ 3.5%
20:00 ████████████████ 4.3%
21:00 ████████████████ 4.2%
22:00 ██████████████████ 4.8%
23:00 █████████████████ 4.5%

Peak: 00:00, 09:00, 22:00

Pattern: Early bird (06-12)

Activity by Year

2009 ███ 5,055
2010 █████████████████ 23,878
2011 ████████████████████ 27,233
2012 ███████ 10,052

Network

Technical Profile

Self-Image

[25/02/2010] #pcsx2: I think he's basically saying that he fully realizes Simmons is a no-talent hack, and that he just doesn't consider him a threat. After all, this shitstorm just puts Bleach further into the spotlight and will only serve as free mainstream publicity f
[16/03/2012] #pcsx2: checking hardware changes, Disc Management settings, and Partition Settings, I was forced to open the computer and switch out SATA ports. This fixed the issue, but my only conclusion is that this game had some effect on my system, as I have made sure
[12/11/2009] #pcsx2: [11:35] <gigaherz> Squall-Le: what do you need to adjust your pci latency for? | well i was hoping it would stop the wierd noises in my midi's when using custom sound fonts... but after reading a few sites, i think it might be bugs in the cards sound
[25/02/2011] #pcsx2: psxauthor, i was reading the anandtec article on vsync, and it states that input lag is worse when framerate is higher than refresh rate. i reproduced it too in some games... mainly D3D. but in opengl titles, vsyncing a really high frame rate removes
[16/09/2011] #pcsx2: [14:58] <Abbas-> and last night while watching Shaolin 2011 i was telling my lil sibs how monks are awesome and very cool-minded and they know kick ass martial arts but don't abuse it - and then this happens. "Buddhist monks destroy Muslim shrine in
[13/05/2010] #dolphin-emu: the English people know more about english than americans and their english, and since i am of British-English origin i put forth the motion to remove America from the group of english speaking countries...... god knows most of them spell Mexigrish n
[29/05/2009] #pcsx2: Review: I can't begin to tell you how happy I am with this setup. I have a Mac G5 with a toslink (optical digital) out. I went from an RCA HTIB system with an optical in (which was nothing but trouble!) to this, and the experience has been like night
[29/05/2009] #pcsx2: Review: I can't begin to tell you how happy I am with this setup. I have a Mac G5 with a toslink (optical digital) out. I went from an RCA HTIB system with an optical in (which was nothing but trouble!) to this, and the experience has been like night

Inner Thoughts

[16/02/2012] #pcsx2: [03:27] <AshelyM> my neighbor's sister-in-law makes $76 every hour on the computer. She has been out of work for 6 months but last month her pay was $7203 just working on the computer for a few hours. Read more on this google link..... goo.gl/ejcSJ
[12/02/2012] #dolphin-emu: just found out that i can export a save from my memcard via GCMM if i change 0x00000007 from 01 to 05 in the GCI file, the file otherwise is not read by the game. And neither the original or the patched file work with from the memcart itself.
[06/10/2010] #pcsx2: "NTFS journaling" refers to the NTFS change journal which provides a persistent log of changes made to files on a volume. NTFS maintains the change journal by tracking information about added, deleted, and modified files for each volume.
[11/05/2010] #pcsx2: Final thought. The other big piece of work starting now is to get JägerMonkey to work inside the browser. You can build a browser with JM today, but you probably won’t get too far before crashing. Fixing that is next on my list.
[07/09/2010] #pcsx2: [12:44] <asmodean> "drk||Raziel has announced that he is working on porting the NullDC (DreamCast) Emulator and the pcsx2 (PlayStation 2) emulator onto the PS3" | where is this faggotry posted
[20/01/2010] #pcsx2: drk, i'd start off with getting the ARM stuff from the latest VBA 1.8 svn (the official vba) and applying the optimisation patch that is posted in the patches section and porting that to NDC
[19/03/2010] #pcsx2: OpenGL 3.0 deprecated support for ALPHA, LUMINANCE, LUMINANCE_ALPHA, and INTENSITY formats. This extension provides a simple porting path for legacy applications that used these formats.
[23/05/2009] #pcsx2: [00:21] <yunsabit> the best repartee is to ignore stupid shit | [00:21] <Squall-Le> good point. | [00:21] <Squall-Le> * Added *!*fakku@77-21-102-187-dynip.superkabel.de to ignore list