← Persona Analysis

austere

The Public Analysis - 2009–2012 IRC Logs

828
messages
40
active days
01/04/2010
first seen
31/03/2010
last seen

Channels

ChannelMessages
#pcsx2 828

Chatting Hours

00:00 █████████████ 9.5%
01:00 0.5%
02:00 ███ 2.2%
03:00 0.4%
04:00 0.0%
05:00 █ 1.0%
06:00 █ 0.7%
07:00 ██ 1.9%
08:00 █ 1.3%
09:00 0.1%
10:00 █ 1.1%
11:00 █████████ 6.2%
12:00 ███████ 4.8%
13:00 0.5%
14:00 ██ 1.8%
15:00 ███ 2.5%
16:00 ████ 2.9%
17:00 █████████ 6.6%
18:00 █ 1.0%
19:00 █████████████ 9.5%
20:00 ██████████████████ 12.7%
21:00 ████████████████████ 13.6%
22:00 ███████████████████ 13.2%
23:00 ████████ 5.9%

Peak: 21:00, 22:00, 20:00

Pattern: Evening (18-00)

Activity by Year

2010 ████████████████████ 785
2011 █ 43

Network

Inner Thoughts

[18/03/2010] #pcsx2: Is there anyone online who is familiar with the GS architecture and willing to give me a hand? I'm trying to add a feature for games that need TATE'ed screen... :P
[18/03/2010] #pcsx2: gigaherz: vertical shooters are designed for screens that are 3:4 rather than 4:3, so they come with two (sometimes more) options, Yoko and Tate
[18/03/2010] #pcsx2: Yoko would just give you two vertical black bars and scale tthe graphics
[18/03/2010] #pcsx2: Tate would actually flip the whole screen by 90 degrees
[18/03/2010] #pcsx2: and no scaling would be involved, thus no loss in detail