← Persona Analysis

pSXAuthor

The Public Analysis - 2009–2012 IRC Logs

Also known as: +pSXAuthor

24,242
messages
592
active days
01/01/2010
first seen
31/12/2011
last seen

Channels

ChannelMessages
#pcsx2 24,241
#emudev 1

Chatting Hours

00:00 ████████████████████ 7.2%
01:00 ███████████████████ 7.0%
02:00 █████████████████ 6.2%
03:00 █████████████████ 6.2%
04:00 ███████████████████ 7.1%
05:00 ██████████████ 5.4%
06:00 ████████████ 4.7%
07:00 ██████████ 3.9%
08:00 ███████ 2.8%
09:00 ███ 1.1%
10:00 ████ 1.5%
11:00 █████ 1.9%
12:00 ██████ 2.4%
13:00 ████ 1.6%
14:00 ████ 1.5%
15:00 █████████ 3.4%
16:00 ██████ 2.4%
17:00 ███████ 2.8%
18:00 ████████ 3.2%
19:00 ██████████ 3.9%
20:00 ████████████████ 5.8%
21:00 ██████████████ 5.1%
22:00 ███████████████ 5.8%
23:00 ██████████████████ 6.8%

Peak: 00:00, 04:00, 01:00

Pattern: Night owl (00-06)

Activity by Year

2009 █████████████ 5,793
2010 ██████████████████ 8,037
2011 ████████████████████ 8,614
2012 ████ 1,798

Network

Technical Profile

Self-Image

[07/03/2012] #pcsx2: _VGAce: your nick reminds me of when i was at college and there used to be these cigarettes called "VG" - they were the cheapest, most horrible, cigarettes you could buy - but we used to smoke them because they were all we could afford ;p
[24/06/2010] #pcsx2: yeah - if it was only by cotton then it would be “At the same time I was careful to include all of the complexities needed to achieve high performance in practice so that MMIX could 8============> ~~~IN ~~~PRINCIPLE ~~C# be built...” ;p
[01/02/2011] #pcsx2: and comparing the results against my emulator - actually i made a program that reads a trace of gte instructions and results from my emulator and then compares the results against the real thing
[19/10/2011] #pcsx2: i need to level up a spear because there are a load of places where they like to throw really hard monsters at you on ledges that aren't even wide enough to swing your sword (it hits the wall)
[14/11/2010] #pcsx2: imo if you really want to try it start with the rookie series (mazda mx1 atm i think), then go to skip barber (basically a formula ford type car), then star mazda, then either indy or f1
[07/12/2010] #pcsx2: generally when i need something like that i only need to do something simple anyway - like solve a hairy equation for one of its parameters, or integrate/differentiate something ;p
[09/02/2012] #pcsx2: i think they've got it right on this though - argentina really has no claim to the malvinas - especially since the falkland islanders have been living there for so long
[04/04/2011] #pcsx2: [01:09] <nogagplz> I feel sorry for you Malk1, having to watch half naked sweaty men bash the shit out of each other must be to try and affirm yourself or some shit

Inner Thoughts

[30/05/2010] #pcsx2: no, but the MS idiots working on the demo build of CD2... something which i've had nothing to do with - and neither has anyone at Ruffian... have run into a bug... which they have obviously caused
[10/12/2010] #pcsx2: basically impossible to fix without rewriting most of the lua in c++... which is what they should have done (and we recommended that - it was too late by the time we were working on it though)
[22/10/2010] #pcsx2: in fact - thats one of the great things about batman - i normally don't care about batman at all... but the writing/story in batman actually made me like him ;p
[13/02/2012] #pcsx2: [14:47] <gigaherz> I'd have expected the gpu to run the depth tests/coverage internally and then blend the values BEFORE writing the results into the buffer
[03/01/2011] #pcsx2: i don't know of any other field where one day i could be coding some tools in python and the next hand optimising gpu microcode ;p
[30/12/2009] #pcsx2: in kernel mode half of the memory is the kernel's memory and the other half is whatever user process its working on/responding to
[31/12/2009] #pcsx2: hint: most people were working on actual games and running them on the hardware a full 2 years before you even heard of 360 ;p
[09/02/2010] #pcsx2: i noticed it in a few places, but thats because i've spent LOTS of times staring at shadows while implementing them p