← Persona Analysis

reaVer

The Public Analysis - 2009–2012 IRC Logs

644
messages
19
active days
01/12/2010
first seen
30/10/2010
last seen

Channels

ChannelMessages
#nullDC 612
#emudev 32

Chatting Hours

00:00 ███████ 13.2%
01:00 ████████ 16.0%
02:00 ████████████████████ 36.8%
03:00 █ 2.5%
04:00 1.6%
05:00 0.5%
06:00 0.2%
07:00 0.0%
08:00 0.0%
09:00 1.1%
10:00 0.0%
11:00 0.0%
12:00 0.3%
13:00 █ 2.3%
14:00 0.9%
15:00 0.5%
16:00 ██ 4.2%
17:00 ██ 4.5%
18:00 █ 2.3%
19:00 ██ 3.9%
20:00 0.8%
21:00 1.2%
22:00 1.4%
23:00 ███ 5.9%

Peak: 02:00, 01:00, 00:00

Pattern: Night owl (00-06)

Activity by Year

2010 ████████████████████ 452
2011 ████████ 191

Network

Technical Profile

Self-Image

[30/10/2010] #nullDC: I need to find out where it decides to write again and need to figure out the comparison sequence before that
[30/10/2010] #nullDC: so I basically I want to be able to tie VC++ debugger breakpoints to nulldc debugger breakpoints
[24/01/2011] #nullDC: well, if you're gonna make a new nulldc I was thinking about what hooks I'd need for netplay:p
[21/10/2010] #nullDC: I want to have a list of all available controllers(up to 10 supported)
[30/10/2010] #nullDC: I want to figure out what it does that makes it write back defaults
[28/10/2010] #nullDC: I want to look at why the game decides to rewrite the EEPROM
[30/10/2010] #nullDC: and I need the VC++ debugger to see where the code is at
[23/01/2011] #nullDC: I need to to skip loading nvram when [Netplay] Enabled=1

Inner Thoughts

[20/10/2010] #nullDC: Squall-L2: if you spent this much energy in arguing in coding instead you might've fixed one bug already
[04/01/2011] #nullDC: if someone makes one for me I can get working on the netcode
[21/10/2010] #nullDC: coding it manually is a bigger pain than using the designer
[27/10/2010] #nullDC: I hope fixing that register will fix sram and eeprom issues